Malone's Pub
Pool table at Malone's Pub

Downtown Fort Worth · 8-ball

Malone's Pool Tournament

Register from your phone, then arrive by check-in time ready to play.

Date

Date to be announced

Check-in

to be announced

Start time

to be announced

Entry fee

$25

Player limit

16 players

Available

5 spots

Tournament details

How the tournament works

Double elimination; best 2 out of 3 games of 8-ball

Prize information

First place: $300. Second place: $100.

Location

Malone's Pub
1303 Calhoun St, Fort Worth, TX 76102

Official tournament rules
  • Tournament Format: The tournament is double elimination.
  • Tournament Format: Each player begins in the winners bracket.
  • Tournament Format: A player who loses one match moves to the losers bracket.
  • Tournament Format: A player is eliminated after their second match loss.
  • Tournament Format: Each match is Best of 3 games.
  • Tournament Format: Game format is 8-ball.
  • Tournament Format: Bracket matchups and advancement are based on match wins and losses.
  • Scoring: Match results should be reported as 2-0 or 2-1.
  • Scoring: The player who wins 2 games wins the match.
  • Scoring: A match win advances the player in the bracket.
  • Scoring: A match loss counts as one tournament loss.
  • Scoring: A player is out of the tournament after 2 match losses.
  • Object of the Game: 8-ball is played with a cue ball and 15 object balls.
  • Object of the Game: The purpose of the game is for one player or team to pocket either the solid balls numbered 1 to 7 or the striped balls numbered 9 to 15, then mark and pocket the 8-ball before the opponent.
  • Object of the Game: Choice of balls is made by the player legally pocketing the first ball of the game.
  • Lag: The lag is used to start each match.
  • Lag: Players simultaneously shoot a ball from the kitchen, banking it off the foot rail and back to the head of the table.
  • Lag: Striking the side rails or any pocket results in loss of the lag.
  • Lag: The closest ball to the head rail wins.
  • Lag: It is permissible to strike the head rail.
  • Lag: If the lagged balls make contact during the lag, the lag should be attempted again.
  • Lag: The winner of the lag chooses whether to break the first game.
  • Lag: Breaks alternate after the first game.
  • The Rack: Balls are racked with a solid and stripe on opposite ends at the bottom of the rack.
  • The Rack: The front ball is placed on the foot spot.
  • The Rack: The 8-ball is placed in the center.
  • The Rack: All balls should be frozen as tightly as possible.
  • Breaking: To be a legal break, players must break from inside the kitchen.
  • Breaking: The head ball or second ball must be struck first.
  • Breaking: At least four object balls must be driven to rails or a ball must be pocketed.
  • Breaking: The cue ball may not be shot into a rail before the break.
  • Breaking: If the break is not legal and no balls were pocketed, the balls are reracked and broken by the same player.
  • Breaking: If the break is not legal and balls were pocketed, play continues from the table as it lies and the incoming player takes the next shot.
  • Breaking: If the break is not legal and results in a scratch, the incoming player gets ball-in-hand behind the kitchen.
  • After the Break: If no balls are pocketed, it is the other player's turn.
  • After the Break: If the 8-ball is pocketed on the break, the game is reracked and replayed.
  • After the Break: If one ball is pocketed, it is still the breaker's turn, but the table remains open until a designated ball and pocket is declared and made.
  • After the Break: If that next shot is not successful, the table remains open.
  • After the Break: The 8-ball is neutral when the table is open and may be used in a combination shot.
  • After the Break: The 8-ball is no longer neutral after a player or team has pocketed an object ball after the break.
  • After the Break: If one or more of each category is pocketed on the break, the breaker has choice of balls and may shoot any ball except the 8-ball.
  • Combination Shots: Combination shots are legal.
  • Combination Shots: The player must call the correct ball and pocket.
  • Combination Shots: The player must strike their own group ball first.
  • Combination Shots: The 8-ball is not neutral after the table is no longer open.
  • Balls on the Floor: If the 8-ball is knocked on the floor, it is loss of game.
  • Balls on the Floor: An object ball knocked on the floor results in a foul.
  • Balls on the Floor: An object ball other than the 8-ball that is knocked on the floor is retrieved and spotted on the foot spot after the shot.
  • Safety Shot: If a safety is called before a legal shot, a player may legally pocket the ball and forfeit the next shot.
  • Pocketed Balls: Balls must remain in a pocket to be legal.
  • Pocketed Balls: Legally pocketed balls remain down unless another rule specifically requires a ball to be retrieved, spotted, or used in a rerack.
  • Pocketed Balls: The table will remain unlocked for tournament matches, so players may retrieve balls whenever these rules require it.
  • Tournament Table Access & Spotting: Although Malone's table is normally coin operated, it will be unlocked for tournament matches.
  • Tournament Table Access & Spotting: A pocketed ball may be retrieved whenever these rules require it to be spotted or used in a rerack.
  • Tournament Table Access & Spotting: A ball that must be spotted is placed on the foot spot; if that spot is occupied, place it on the long string as close to the foot spot as possible toward the foot rail.
  • Tournament Table Access & Spotting: If the 8-ball is pocketed early, out of turn, or on an illegal shot, it is loss of game unless these rules specifically say to rerack and replay.
  • Tournament Table Access & Spotting: If the 8-ball is pocketed on the break, rerack and replay the game.
  • Tournament Table Access & Spotting: Players should resolve any retrieval or spotting question before the next shot is taken; the tournament organizer makes the final ruling if they disagree.
  • Fouls & Ball-in-Hand: The cue ball goes in a pocket or leaves the playing surface.
  • Fouls & Ball-in-Hand: Failure to hit the correct group ball first.
  • Fouls & Ball-in-Hand: Jumping the cue ball over another ball by purposely miscuing it up in the air.
  • Fouls & Ball-in-Hand: Jump shots must be made with an elevated cue striking the top half of the cue ball.
  • Fouls & Ball-in-Hand: During a shot, the cue ball does not touch anything.
  • Fouls & Ball-in-Hand: A slop shot ends the shooter's turn; the incoming player plays the cue ball from its current location unless another foul occurred.
  • Fouls & Ball-in-Hand: Slop means a pocketed ball that does not go into the obvious pocket as determined by the shooter's shot selection.
  • Fouls & Ball-in-Hand: After addressing the cue ball, a player may make further adjustments with the hand, cue stick, or any other piece of equipment.
  • Ways to Lose: Your opponent pockets their numerical group and legally pockets the 8-ball.
  • Ways to Lose: You pocket the 8-ball out of turn or knock it on the floor.
  • Ways to Lose: You pocket the 8-ball in the wrong pocket or fail to properly indicate the pocket.
  • Ways to Lose: You foul the cue ball and then pocket the 8-ball.
  • Ways to Lose: You scratch while playing the 8-ball.
  • How to Win: A player or team wins the game when all balls of their numerical group have been pocketed and the 8-ball has been legally pocketed in a properly called pocket without scratching.
  • How to Win: Matches are Best 2 out of 3 games.
  • Doubles Play: After a successful lag, Team A selects a player to break and continue until that turn has ended.
  • Doubles Play: Team B selects a player to take the next turn and continues until that turn has ended.
  • Doubles Play: Team A's second player then takes a turn, followed by Team B's second player.
  • Doubles Play: The rotation begins again with Team A's first player.
  • Weekly Match Scheduling: Each assigned matchup has one weekly playing window, Monday through Sunday.
  • Weekly Match Scheduling: After a matchup is assigned, both players are responsible for contacting each other and agreeing on a time to play during that window.
  • Weekly Match Scheduling: Each player is responsible for scheduling only the current assigned matchup; future-round matches do not need to be scheduled in advance.
  • Weekly Match Scheduling: The assigned match must be completed by the end of Sunday before the next weekly matchup begins.
  • Weekly Match Scheduling: A player who does not respond, does not make a reasonable effort to schedule, or does not appear at the agreed time may receive a 2-0 forfeit loss.
  • Weekly Match Scheduling: Scheduling problems must be reported to the tournament organizer before the Sunday deadline; the organizer decides forfeits when responsibility is disputed.
  • Reporting Scores: The winner is responsible for reporting the final score to the bartender or organizer.
  • Reporting Scores: Scores should be reported as: Player A defeats Player B, 2-0.
  • Reporting Scores: Scores should be reported as: Player A defeats Player B, 2-1.
  • Reporting Scores: Match results determine bracket advancement.
  • Forfeits: Players are expected to make a reasonable effort to complete assigned matches.
  • Forfeits: If a player fails to complete a match without reasonable communication, that player may receive a 2-0 forfeit loss.
  • Forfeits: A forfeit loss counts as a tournament loss.
  • League Spirit: This tournament is meant to be competitive, social, and fun.
  • League Spirit: Respect the game, respect your opponent, and respect the bar.
  • League Spirit: Play fast. Report scores. Have fun.

Player registration

Save your spot

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